11/24/2023 0 Comments House of the undyingThe dead pile is a game zone, which several cards can enter simultaneously, and that game zone has a certain characteristic of a physical order of cards in it. This is not just a physical representation, this does imply a certain chronological sequence.Ī process by which two cards can enter play simultaneously and their owner can choose which one enters play as a character and which one as a duplicate, is not described anywhere in the rulebook, nor does it naturally stem from any of the entries quoted above, in my opinion. However, in order for a card to enter play as a duplicate, there already needs to be another copy of that card in play, BEFORE the second card enters play. Placing one card on top of the other doesn't mean that one card enters the zone before the other - this physical representation doesn't actually imply any chronological sequence. The analogy with two cards being placed in the dead pile simultaneously in the order of their owner's choice doesn't seem very convincing. This whole process of "two cards leave the dead pile and enter play simultaneously, and their owner decides which one enters play as a character and which one as a duplicate" kinda implies to me that there is some limbo space in between the dead pile and the in-play area. Since the resolution of the effect will not function to remove all copies of that character from the dead pile, NO copies of that unique character will enter play when resolving House of the Undying. Since House of the Undying puts cards into play from an opponent's dead pile, and you must own and control both the duping card and the card being duped, you cannot use this card (or any other) to dupe out of your opponent's dead pile. The observation that this will NOT work for House of the Undying is a good one, though. The "order" in which they enter play (i.e., which is the dupe and which is not) would be left up to the controller - same way that when two characters go to the dead pile at the same time, their order in the dead pile is left to the controller (it's the same thing in reverse). The basic statement in the unique rule is really all you need to verify this the fact that they technically enter play at the same time doesn't change the fact that the you can use "enters play"-type card effects to dupe uniques. So an ability that puts all copies of a particular unique into play from the dead pile in the same resolution will work and, of course, the extra copies will enter play as dupes. "An ability that puts a unique card into play from a player’s dead pile functions only if there would be no other copies of that card in that dead pile upon resolution of the ability."
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